When in doubt, "take-away"
one more
By Marco Catelloni
You are playing 6© with these cards, after a competitive auction
Board 20. Dealer West. All Vul.
|
|
ª 9 8 6
© A K 9 6 5 4
¨ Q 4
§ 5 2 |
ª Q J 10 4
© -
¨ A 6 5 3
§ A K Q J 4 |
|
ª K 7 5 2
© 10 3 2
¨ K J 10 7
§ 8 7 |
|
ª A 3
© Q J 8 7
¨ 9 8 2
§ 10 9 6 3 |
West |
North |
East |
South |
1§ |
1© |
Dble |
2NT(1) |
3© |
Pass |
3ª |
Pass |
4© |
Pass |
4NT(2) |
Pass |
6ª |
All Pass |
|
|
(1) 8-10 with fit ©
(2) 0-2-4 aces
Opening lead: ©Q
You ruff in dummy and play spades, South taking the ace and playing
another (a better defence is to duck the first spade, win the next
and play a heart, forcing declarer to guess in diamonds - Eds.)
Not finding 98 doubleton in spades, you are in dummy with the ªJ.
Now you are at the crossroads and, having ¨J10,
you can play the Q both ways.
When you are in doubt, you can make the wrong decision.
Try taking away the ¨10.
Now it is very simple to make all remaining tricks. You can suspect
this is playing double dummy - I agree.
So let us try taking away the ¨J
as well. Now, if you think that South has two spades, it's simple
to play the ¨K, and
then all the clubs, discarding diamonds. At the end you can ruff
a small diamond or, if North ruffs before, you can overruff and
still play a diamond to the ace, continuing your job of discarding
diamonds on clubs. You can disagree with the assumption of "South
having two spades", but you have no choice.
|